Trial and error tutorial: How to model a simple worm that wriggles using an armature.
When modelling a 3D object in Blender it is important to be aware whether you are in Object Mode or Edit Mode when you change the shape of an object. A mistake that is easily made is to deform an object in Object Mode, and then to find that tools in Edit Mode do not […]
How to create a smooth looking object that also has sharp edges like this disc in Blender 2.8: To do that, apply smoothing to both the geometry of the model and the appearance of the surface. In both cases prevent the smoothing to occur at the edges that must remain sharp as explained below. Smooth […]